Elevation now matters, too, which I found especially allows for some fun in the standalone turn-based PvP arena in which players can use two heroes from an assortment of classes. Now you can bless or curse surfaces, thus allowing burning pools of oil to heal friendly units tromping through them while the bad guys fry. Each encounter now starts with four out of six action points active, keeping the action going while environmental elements like bottlenecks and pools of water for electric attacks keep smart tactics at the fore. Combat feels much the same in action as it did in 2014, but Larian enlivened the strategy by factoring in several welcome differences. There is great choice available within that limit of four characters, as I could have designed Lohse as one of 12 classes.
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